Gaming system and method for providing a casual wagering game

ABSTRACT

Various embodiments of the disclosed gaming system, gaming device and method provide a casual wagering game which includes a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. In various embodiments, each of the path endpoints are associated with one of an award, a symbol indicating advancement to a subsequent level or a terminator symbol. Each position of the matrix, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or a plurality of path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The general objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints in order to win the path endpoint awards.

BACKGROUND

Casual games are a well known phenomena, especially on the world wideweb. Casual games, characterized by their simple rules, generallyrequire no long-term time commitment or special skills to play, incontrast to more complex video games. An example of a casual game is asimple puzzle game which is played using a single input device on ahandheld device or personal computer. Such casual games often enable aplayer to play one or more levels in a relatively short increment oftime.

Due to their simplicity and convenience, casual games generally appealto a wide demographic of players including both older and youngerplayers, “tech savvy” and less “tech savvy” players and male and femaleplayers. In particular, many casual games appeal to demographics whichare generally not as interested in more complex video games, such asolder players and women.

One known popular casual game is the BEJEWELED® game. BEJEWELED® is aregistered trademark of PopCap Games, Inc. The general objective of theBEJEWELED® game is to swap one gem symbol with an adjacent gem symbol toform a horizontal or vertical chain of three or more gem symbols. If ahorizontal or vertical chain of three or more gem symbols is formed, thegem symbols in the chain disappear. After the gem symbols in the chaindisappear, gem symbols fall from the top of a game display to fill inspaces left by the gem symbols that have disappeared. Sometimes, chainreactions called cascades are triggered, where chains are formed by thefailing gem symbols. During these cascades, one or more gem symbols thatfall from the top of the game display form chains of three or more gemsymbols with one or more prexisting gem symbols. In other words, chainsof gem symbols are formed during cascades with no player action.

Based on the popularity of casual games, certain casual games have beentransformed into wagering games. For example, IGT's popular video slotseries sold under the trademark DA VINCI DIAMONDS® includes a TUMBLINGREELS® feature, wherein symbols that are part of winning symbolcombinations disappear and new symbols drop in sequence into the gamedisplay to fill the empty positions. DA VINCI DIAMONDS® and TUMBLINGREELS® are registered trademarks of IGT Corporation.

Given the growing popularity of casual games and the apparent appeal ofcasual game themes in wagering games, a need exists for new gamingsystems and methods for providing casual wagering games which willappeal to players who enjoy casual games, along with other players.

SUMMARY

Various embodiments of the disclosed gaming system, gaming device andmethod provide a casual wagering game having a matrix having a pluralityof positions including a starting position or cell. In variousembodiments, a plurality of path endpoints are positioned along aperimeter of the matrix, and each of the path endpoints are associatedwith one of: (a) an award; (b) a symbol indicating advancement to asubsequent level; (c) a terminator symbol, which ends game play; and (d)another suitable function. Each position of the matrix, except thestarting position, is configured to accommodate one of a plurality oftiles, which each include one or a plurality of path segments.

When the tiles are placed in certain configurations at the positions orcells of the matrix, path segments of bordering tiles form a completepath between the starting position and one or more of the pathendpoints. The general objective of the game is for a player to placetiles at or in the positions in the matrix such that connecting pathsegments form a complete path between the starting position or cell andone or more path endpoints.

In one example, for a play of the game, a display device displays thematrix and indicates the starting position. The display device displaysa tile including a plurality of path segments. The gaming system thenenables the player to place the displayed tile at one of the positionsor cells using an input device.

After the player has placed the tile, the gaming system determines if acomplete path is formed between the starting position and one or more ofthe path endpoints positioned about the perimeter of the matrix.

If the gaming system determines that a complete path is not formed, thedisplay device displays another tile and the player is enabled to placethat tile at one of the positions using the input device.

In one embodiment, if the gaming system determines that a complete pathis formed between the starting position and a path endpoint associatedwith a terminator symbol, the game ends. If the gaming system determinesthat a complete path is formed between the starting position and a pathendpoint associated with an award, the gaming system provides the playerwith the award and the game continues. If the gaming system determinesthat a complete path is formed between the starting position and asymbol indicating advancement to a subsequent level, the player advancesto the subsequent level.

This new casual wagering game provides a new and exciting gamingexperience for both existing players of wagering games, and existingcasual game players which are new to wagering games. Further, the casualwagering game disclosed herein provides a new and exciting improvementon existing wagering selection games, providing players of various skilllevels the excitement and entertainment of a skill component and theopportunity to advance to multiple levels.

In various embodiments, any of the casual wagering games disclosedherein may be a primary game or a bonus game. Additionally, in variousembodiments, any of the casual wagering games disclosed herein may beoffered in a multi-player configuration.

Additional features and advantages are described herein, and will beapparent from, the following Detailed Description and the figures.

BRIEF DESCRIPTION OF THE FIGURES

FIGS. 1A and 1B are front perspective views of alternative embodimentsof gaming devices disclosed herein.

FIG. 2A is a schematic block diagram of the electronic configuration ofone embodiment of a gaming device disclosed herein.

FIG. 2B is a schematic diagram of the central controller incommunication with a plurality of gaming devices in accordance with oneembodiment of the gaming system disclosed herein.

FIGS. 3A, 3B, 3C, 3D, 3E, 3F, 3G and 3H are front views of a display ofa gaming device enabling a play of one embodiment of the casual wageringgame disclosed herein.

FIGS. 4A, 4B and 4C are front views of a display of a gaming deviceenabling a play of one embodiment of the casual wagering game disclosedherein.

FIGS. 5A and 5B are front views of a display of a gaming device enablinga play of one embodiment of the casual wagering game disclosed herein.

FIGS. 6A and 6B are front views of a display of a gaming device enablinga play of one embodiment of the casual wagering game disclosed herein.

FIG. 7 illustrates a table showing point ranges and their respectiveaward ranges and award averages for the random award determinationprocess disclosed herein for one embodiment of the casual wagering game.

FIG. 8 is a front view of a display of a gaming device enabling a playof one embodiment of the casual wagering game disclosed herein.

FIG. 9 is a front view of a display of a gaming device enabling a playof one embodiment of the casual wagering game disclosed herein.

FIGS. 10A, 10B, 10C, 10D, 10E, 10F, 10G and 10H are front views of adisplay of a gaming device enabling a play of one multi-playerembodiment of the casual wagering game disclosed herein.

DETAILED DESCRIPTION

The present disclosure may be implemented in various configurations forgaming machines, gaming devices, or gaming systems, including but notlimited to: (1) a dedicated gaming machine, gaming device, or gamingsystem wherein the computerized instructions for controlling any games(which are provided by the gaming machine or gaming device) are providedwith the gaming machine or gaming device prior to delivery to a gamingestablishment; and (2) a changeable gaming machine, gaming device, orgaming system wherein the computerized instructions for controlling anygames (which are provided by the gaming machine or gaming device) aredownloadable to the gaming machine or gaming device through a datanetwork after the gaming machine or gaming device is in a gamingestablishment. In one embodiment, the computerized instructions forcontrolling any games are executed by at least one central server,central controller, or remote host. In such a “thin client” embodiment,the central server remotely controls any games (or other suitableinterfaces) and the gaming device is utilized to display such games (orsuitable interfaces) and receive one or more inputs or commands from aplayer. In another embodiment, the computerized instructions forcontrolling any games are communicated from the central server, centralcontroller, or remote host to a gaming device local processor and memorydevices. In such a “thick client” embodiment, the gaming device localprocessor executes the communicated computerized instructions to controlany games (or other suitable interfaces) provided to a player.

In one embodiment, one or more gaming devices in a gaming system may bethin client gaming devices and one or more gaming devices in the gamingsystem may be thick client gaming devices. In another embodiment,certain functions of the gaming device are implemented in a thin clientenvironment and certain other functions of the gaming device areimplemented in a thick client environment. In one such embodiment,computerized instructions for controlling any primary games arecommunicated from the central server to the gaming device in a thickclient configuration and computerized instructions for controlling anysecondary games or bonus functions are executed by a central server in athin client configuration.

Referring now to the drawings, two example alternative embodiments of agaming device disclosed herein are illustrated in FIGS. 1A and 1B asgaming device 10 a and gaming device 10 b, respectively. Gaming device10 a and/or gaming device 10 b are generally referred to herein asgaming device 10.

In the embodiments illustrated in FIGS. 1A and 1B, gaming device 10 hasa support structure, housing, or cabinet which provides support for aplurality of displays, inputs, controls, and other features of aconventional gaming machine. It is configured so that a player canoperate it while standing or sitting. The gaming device can bepositioned on a base or stand or can be configured as a pub-styletable-top game (not shown) which a player can operate preferably whilesitting. As illustrated by the different configurations shown in FIGS.1A and 1B, the gaming device may have varying cabinet and displayconfigurations.

In one embodiment, as illustrated in FIG. 2A, the gaming devicepreferably includes at least one processor 12, such as a microprocessor,a microcontroller-based platform, a suitable integrated circuit or oneor more application-specific integrated circuits (ASIC's). The processoris in communication with or operable to access or to exchange signalswith at least one data storage or memory device 14. In one embodiment,the processor and the memory device reside within the cabinet of thegaming device. The memory device stores program code and instructions,executable by the processor, to control the gaming device. The memorydevice also stores other data such as image data, event data, playerinput data, random or pseudo-random number generators, pay-table data orinformation, and applicable game rules that relate to the play of thegaming device. In one embodiment, the memory device includes randomaccess memory (RAM), which can include non-volatile RAM (NVRAM),magnetic RAM (MRAM), ferroelectric RAM (FeRAM), and other forms ascommonly understood in the gaming industry. In one embodiment, thememory device includes read only memory (ROM). In one embodiment, thememory device includes flash memory and/or EEPROM (electrically erasableprogrammable read only memory). Any other suitable magnetic, optical,and/or semiconductor memory may operate in conjunction with the gamingdevice disclosed herein.

In one embodiment, part or all of the program code and/or operating datadescribed above can be stored in a detachable or removable memorydevice, including, but not limited to, a suitable cartridge, disk, CDROM, DVD, or USB memory device. In other embodiments, part or all of theprogram code and/or operating data described above can be downloaded tothe memory device through a suitable network.

In one embodiment, an operator or a player can use such a removablememory device in a desktop computer, a laptop computer, a hand-helddevice, such as a personal digital assistant (PDA), a portable computingor mobile device, or another computerized platform to implement thepresent disclosure. In one embodiment, the gaming device or gamingmachine disclosed herein is operable over a wireless network, forexample as part of a wireless gaming system. In one such embodiment, thegaming machine may be a hand-held device, a mobile device, or any othersuitable wireless device that enables a player to play any suitable gameat a variety of different locations. In various embodiments in which thegaming device or gaming machine is a hand-held device, a mobile device,or any other suitable wireless device, at least one memory device and atleast one processor which control the game or other operations of thehand-held device, mobile device, or other suitable wireless device maybe located: (a) at the hand-held device, mobile device or other suitablewireless device; (b) at a central server or central controller; or (c)any suitable combination of the central server or central controller andthe hand-held device, mobile device or other suitable wireless device.It should be appreciated that a gaming device or gaming machine asdisclosed herein may be a device that has obtained approval from aregulatory gaming commission or a device that has not obtained approvalfrom a regulatory gaming commission. It should be appreciated that theprocessor and memory device may be collectively referred to herein as a“computer” or “controller.”

In one embodiment, as discussed in more detail below, the gaming devicerandomly generates awards and/or other game outcomes based onprobability data. In one such embodiment, this random determination isprovided through utilization of a random number generator (RNG), such asa true random number generator, a pseudo random number generator, orother suitable randomization process. In one embodiment, each award orother game outcome is associated with a probability and the gamingdevice generates the award or other game outcome to be provided to theplayer based on the associated probabilities. In this embodiment, sincethe gaming device generates outcomes randomly or based upon one or moreprobability calculations, there is no certainty that the gaming devicewill ever provide the player with any specific award or other gameoutcome.

In another embodiment, as discussed in more detail below, the gamingdevice employs a predetermined or finite set or pool of awards or othergame outcomes. In this embodiment, as each award or other game outcomeis provided to the player, the gaming device flags or removes theprovided award or other game outcome from the predetermined set or pool.Once flagged or removed from the set or pool, the specific providedaward or other game outcome from that specific pool cannot be providedto the player again. This type of gaming device provides players withall of the available awards or other game outcomes over the course ofthe play cycle and guarantees the amount of actual wins and losses.

In another embodiment, as discussed below, upon a player initiating gameplay at the gaming device, the gaming device enrolls in a bingo game. Inthis embodiment, the bingo game is a base game and the casual wageringgame disclosed herein is a bonus game. It should be appreciated that invarious other embodiments, the casual wagering game disclosed herein maybe a base game and the bingo game may be a bonus game. In thisembodiment, a bingo server calls the bingo balls that result in aspecific bingo game outcome. The resultant game outcome is communicatedto the individual gaming device to be provided to a player. In oneembodiment, this bingo outcome is displayed to the player as a bingogame and/or in any form in accordance with the present disclosure.

In one embodiment, as illustrated in FIG. 2A, the gaming device includesone or more display devices controlled by the processor. The displaydevices are preferably connected to or mounted on the cabinet of thegaming device. The embodiment shown in FIG. 1A includes a centraldisplay device 16 which displays a primary game. This display device mayalso display any suitable secondary game associated with the primarygame as well as information relating to the primary or secondary game.The alternative embodiment shown in FIG. 1B includes a central displaydevice 16 and an upper display device 18. The upper display device maydisplay the primary game, any suitable secondary game associated or notassociated with the primary game and/or information relating to theprimary or secondary game. These display devices may also serve asdigital glass operable to advertise games or other aspects of the gamingestablishment. As seen in FIGS. 1A and 1B, in one embodiment, the gamingdevice includes a credit display 20 which displays a player's currentnumber of credits, cash, account balance, or the equivalent. In oneembodiment, the gaming device includes a bet display 22 which displays aplayer's amount wagered. In one embodiment, as described in more detailbelow, the gaming device includes a player tracking display 40 whichdisplays information regarding a player's play tracking status.

In another embodiment, at least one display device may be a mobiledisplay device, such as a PDA or tablet PC, that enables play of atleast a portion of the primary or secondary game at a location remotefrom the gaming device.

The display devices may include, without limitation, a monitor, atelevision display, a plasma display, a liquid crystal display (LCD) adisplay based on light emitting diodes (LEDs), a display based on aplurality of organic light-emitting diodes (OLEDs), a display based onpolymer light-emitting diodes (PLEDs), a display based on a plurality ofsurface-conduction electron-emitters (SEDs), a display including aprojected and/or reflected image, or any other suitable electronicdevice or display mechanism. In one embodiment, as described in moredetail below, the display device includes a touch-screen with anassociated touch-screen controller. The display devices may be of anysuitable size and configuration, such as a square, a rectangle or anelongated rectangle.

The display devices of the gaming device are configured to display atleast one and preferably a plurality of game or other suitable images,symbols and indicia such as any visual representation or exhibition ofthe movement of objects such as mechanical, virtual, or video reels andwheels, dynamic lighting, video images, images of people, characters,places, things, faces of cards, and the like.

In one alternative embodiment, the symbols, images and indicia displayedon or of the display device may be in mechanical form. That is, thedisplay device may include any electromechanical device, such as one ormore mechanical objects, such as one or more rotatable wheels, reels, ordice, configured to display at least one or a plurality of game or othersuitable images, symbols or indicia.

As illustrated in FIG. 2A, in one embodiment, the gaming device includesat least one payment device 24 in communication with the processor. Asseen in FIGS. 1A and 1B, a payment device such as a payment acceptorincludes a note, ticket or bill acceptor 28 wherein the player insertspaper money, a ticket, or voucher and a coin slot 26 where the playerinserts money, coins, or tokens. In other embodiments, payment devicessuch as readers or validators for credit cards, debit cards or creditslips may accept payment. In one embodiment, a player may insert anidentification card into a card reader of the gaming device. In oneembodiment, the identification card is a smart card having a programmedmicrochip, a coded magnetic strip or coded rewritable magnetic strip,wherein the programmed microchip or magnetic strips are coded with aplayer's identification, credit totals (or related data), and/or otherrelevant information. In another embodiment, a player may carry aportable device, such as a cell phone, a radio frequency identificationtag, or any other suitable wireless device, which communicates aplayer's identification, credit totals (or related data), and otherrelevant information to the gaming device. In one embodiment, money maybe transferred to a gaming device through electronic funds transfer.When a player funds the gaming device, the processor determines theamount of funds entered and displays the corresponding amount on thecredit or other suitable display as described above.

As seen in FIGS. 1A, 1B, and 2A, in one embodiment the gaming deviceincludes at least one and preferably a plurality of input devices 30 incommunication with the processor. The input devices can include anysuitable device which enables the player to produce an input signalwhich is received by the processor. In one embodiment, after appropriatefunding of the gaming device, the input device is a game activationdevice, such as a play button 32 or a pull arm (not shown) which is usedby the player to start any primary game or sequence of events in thegaming device. The play button can be any suitable play activator suchas a bet one button, a max bet button, or a repeat the bet button. Inone embodiment, upon appropriate funding, the gaming device begins thegame play automatically. In another embodiment, upon the player engagingone of the play buttons, the gaming device automatically activates gameplay.

In one embodiment, one input device is a bet one button. The playerplaces a bet by pushing the bet one button. The player can increase thebet by one credit each time the player pushes the bet one button. Whenthe player pushes the bet one button, the number of credits shown in thecredit display preferably decreases by one, and the number of creditsshown in the bet display preferably increases by one. In anotherembodiment, one input device is a bet max button (not shown) whichenables the player to bet the maximum wager permitted for a game of thegaming device.

In one embodiment, one input device is a cash out button 34. The playermay push the cash out button and cash out to receive a cash payment orother suitable form of payment corresponding to the number of remainingcredits. In one embodiment, when the player cashes out, a paymentdevice, such as a ticket, payment, or note generator 36 prints orotherwise generates a ticket or credit slip to provide to the player.The player receives the ticket or credit slip and may redeem the valueassociated with the ticket or credit slip via a cashier (or othersuitable redemption system). In another embodiment, when the playercashes out, the player receives the coins or tokens in a coin payouttray. It should be appreciated that any suitable payout mechanisms, suchas funding to the player's electronically recordable identification cardor smart card, may be implemented in accordance with the gaming devicedisclosed herein.

In one embodiment, as mentioned above and as seen in FIG. 2A, one inputdevice is a touch-screen 42 coupled with a touch-screen controller 44 orsome other touch-sensitive display overlay to allow for playerinteraction with the images on the display. The touch-screen and thetouch-screen controller are connected to a video controller 46. A playercan make decisions and input signals into the gaming device by touchingthe touch-screen at the appropriate locations. One such input device isa conventional touch-screen button panel.

The gaming device may further include a plurality of communication portsfor enabling communication of the processor with external peripherals,such as external video sources, expansion buses, game or other displays,a SCSI port, or a keypad.

In one embodiment, as seen in FIG. 2A, the gaming device includes asound generating device controlled by one or more sounds cards 48 whichfunction in conjunction with the processor. In one embodiment, the soundgenerating device includes at least one and preferably a plurality ofspeakers 50 or other sound generating hardware and/or software forgenerating sounds, such as by playing music for the primary and/orsecondary game or by playing music for other modes of the gaming device,such as an attract mode. In one embodiment, the gaming device providesdynamic sounds coupled with attractive multimedia images displayed onone or more of the display devices to provide an audio-visualrepresentation or to otherwise display full-motion video with sound toattract players to the gaming device. During idle periods, the gamingdevice may display a sequence of audio and/or visual attraction messagesto attract potential players to the gaming device. The videos may alsobe customized to provide any appropriate information.

In one embodiment, the gaming machine may include a sensor, such as acamera, in communication with the processor (and possibly controlled bythe processor), that is selectively positioned to acquire an image of aplayer actively using the gaming device and/or the surrounding area ofthe gaming device. In one embodiment, the camera may be configured toselectively acquire still or moving (e.g., video) images and may beconfigured to acquire the images in an analog, digital, or othersuitable format. The display devices may be configured to display theimage acquired by the camera as well as to display the visiblemanifestation of the game in split screen or picture-in-picture fashion.For example, the camera may acquire an image of the player and theprocessor may incorporate that image into the primary and/or secondarygame as a game image, symbol or indicia.

Gaming device 10 can incorporate any suitable wagering game as theprimary or base game. The gaming machine or device may include some orall of the features of conventional gaming machines or devices. Theprimary or base game may comprise any suitable reel-type game, cardgame, cascading or failing symbol game, number game, or other game ofchance susceptible to representation in an electronic orelectromechanical form, which in one embodiment produces a randomoutcome based on probability data at the time of or after placement of awager. That is, different primary wagering games, such as video pokergames, video blackjack games, video keno, video bingo or any othersuitable primary or base game may be implemented.

In one embodiment, as illustrated in FIGS. 1A and 1B, a base or primarygame may be a slot game with one or more paylines 52. The paylines maybe horizontal, vertical, circular, diagonal, angled or any combinationthereof. In this embodiment, the gaming device includes at least one andpreferably a plurality of reels 54, such as three to five reels 54, ineither electromechanical form with mechanical rotating reels or videoform with simulated reels and movement thereof. In one embodiment, anelectromechanical slot machine includes a plurality of adjacent,rotatable reels which may be combined and operably coupled with anelectronic display of any suitable type. In another embodiment, if thereels 54 are in video form, one or more of the display devices, asdescribed above, displays the plurality of simulated video reels 54.Each reel 54 displays a plurality of indicia or symbols, such as bells,hearts, fruits, numbers, letters, bars, or other images which preferablycorrespond to a theme associated with the gaming device. In anotherembodiment, one or more of the reels are independent reels or unisymbolreels. In this embodiment, each independent or unisymbol reel generatesand displays one symbol to the player. In one embodiment, the gamingdevice awards prizes after the reels of the primary game stop spinningif specified types and/or configurations of indicia or symbols occur onan active payline or otherwise occur in a winning pattern, occur on therequisite number of adjacent reels and/or occur in a scatter payarrangement.

In an alternative embodiment, rather than determining any outcome toprovide to the player by analyzing the symbols generated on any wageredupon paylines as described above, the gaming device determines anyoutcome to provide to the player based on the number of associatedsymbols which are generated in active symbol positions on the requisitenumber of adjacent reels (i.e., not on paylines passing through anydisplayed winning symbol combinations). In this embodiment, if a winningsymbol combination is generated on the reels, the gaming device providesthe player one award for that occurrence of the generated winning symbolcombination. For example, if one winning symbol combination is generatedon the reels, the gaming device will provide a single award to theplayer for that winning symbol combination (i.e., not based on thenumber of paylines that would have passed through that winning symbolcombination). It should be appreciated that because a gaming device thatenables wagering on ways to win provides the player one award for asingle occurrence of a winning symbol combination and a gaming devicewith paylines may provide the player more than one award for the sameoccurrence of a single winning symbol combination (i.e., if a pluralityof paylines each pass through the same winning symbol combination), itis possible to provide a player at a ways to win gaming device with moreways to win for an equivalent bet or wager on a traditional slot gamingdevice with paylines.

In one embodiment, the total number of ways to win is determined bymultiplying the number of symbols generated in active symbol positionson a first reel by the number of symbols generated in active symbolpositions on a second reel by the number of symbols generated in activesymbol positions on a third reel and so on for each reel of the gamingdevice with at least one symbol generated in an active symbol position.For example, a three reel gaming device with three symbols generated inactive symbol positions on each reel includes 27 ways to win (i.e., 3symbols on the first reel×3 symbols on the second reel×3 symbols on thethird reel). A four reel gaming device with three symbols generated inactive symbol positions on each reel includes 81 ways to win (i.e., 3symbols on the first reel×3 symbols on the second reel×3 symbols on thethird reel×3 symbols on the fourth reel). A five reel gaming device withthree symbols generated in active symbol positions on each reel includes243 ways to win (i.e., 3 symbols on the first reel×3 symbols on thesecond reel×3 symbols on the third reel×3 symbols on the fourth reel×3symbols on the fifth reel). It should be appreciated that modifying thenumber of generated symbols by either modifying the number of reels ormodifying the number of symbols generated in active symbol positions byone or more of the reels modifies the number of ways to win.

In another embodiment, the gaming device enables a player to wager onand thus activate symbol positions. In one such embodiment, the symbolpositions are on the reels. In this embodiment, if based on the player'swager, a reel is activated, then each of the symbol positions of thatreel will be activated and each of the active symbol positions will bepart of one or more of the ways to win. In one embodiment, if based onthe player's wager, a reel is not activated, then a designated number ofdefault symbol positions, such as a single symbol position of the middlerow of the reel, will be activated and the default symbol position(s)will be part of one or more of the ways to win. This type of gamingmachine enables a player to wager on one, more than one or all of thereels and the processor of the gaming device uses the number of wageredon reels to determine the active symbol positions and the number ofpossible ways to win. In alternative embodiments, (1) no symbols aredisplayed as generated at any of the inactive symbol positions, or (2)any symbols generated at any inactive symbol positions may be displayedto the player but suitably shaded or otherwise designated as inactive.

In one embodiment wherein a player wagers on one or more reels, aplayer's wager of one credit may activate each of the three symbolpositions on a first reel, wherein one default symbol position isactivated on each of the remaining four reels. In this example, asdescribed above, the gaming device provides the player three ways to win(i.e., 3 symbols on the first reel×1 symbol on the second reel×1 symbolon the third reel×1 symbol on the fourth reel×1 symbol on the fifthreel). In another example, a player's wager of nine credits may activateeach of the three symbol positions on a first reel, each of the threesymbol positions on a second reel and each of the three symbol positionson a third reel wherein one default symbol position is activated on eachof the remaining two reels. In this example, as described above, thegaming device provides the player twenty-seven ways to win (i.e., 3symbols on the first reel×3 symbols on the second reel×3 symbols on thethird reel×1 symbol on the fourth reel×1 symbol on the fifth reel).

In one embodiment, to determine any award(s) to provide to the playerbased on the generated symbols, the gaming device individuallydetermines if a symbol generated in an active symbol position on a firstreel forms part of a winning symbol combination with or is otherwisesuitably related to a symbol generated in an active symbol position on asecond reel. In this embodiment, the gaming device classifies each pairof symbols which form part of a winning symbol combination (i.e., eachpair of related symbols) as a string of related symbols. For example, ifactive symbol positions include a first cherry symbol generated in thetop row of a first reel and a second cherry symbol generated in thebottom row of a second reel, the gaming device classifies the two cherrysymbols as a string of related symbols because the two cherry symbolsform part of a winning symbol combination.

After determining if any strings of related symbols are formed betweenthe symbols on the first reel and the symbols on the second reel, thegaming device determines if any of the symbols from the next adjacentreel should be added to any of the formed strings of related symbols. Inthis embodiment, for a first of the classified strings of relatedsymbols, the gaming device determines if any of the symbols generated bythe next adjacent reel form part of a winning symbol combination or areotherwise related to the symbols of the first string of related symbols.If the gaming device determines that a symbol generated on the nextadjacent reel is related to the symbols of the first string of relatedsymbols, that symbol is subsequently added to the first string ofrelated symbols. For example, if the first string of related symbols isthe string of related cherry symbols and a related cherry symbol isgenerated in the middle row of the third reel, the gaming device addsthe related cherry symbol generated on the third reel to the previouslyclassified string of cherry symbols.

On the other hand, if the gaming device determines that no symbolsgenerated on the next adjacent reel are related to the symbols of thefirst string of related symbols, the gaming device marks or flags suchstring of related symbols as complete. For example, if the first stringof related symbols is the string of related cherry symbols and none ofthe symbols of the third reel are related to the cherry symbols of thepreviously classified string of cherry symbols, the gaming device marksor flags the string of two cherry symbols as complete.

After either adding a related symbol to the first string of relatedsymbols or marking the first string of related symbols as complete, thegaming device proceeds as described above for each of the remainingclassified strings of related symbols which were previously classifiedor formed from related symbols on the first and second reels.

After analyzing each of the remaining strings of related symbols, thegaming device determines, for each remaining pending or incompletestring of related symbols, if any of the symbols from the next adjacentreel, if any, should be added to any of the previously classifiedstrings of related symbols. This process continues until either eachstring of related symbols is complete or there are no more adjacentreels of symbols to analyze. In this embodiment, where there are no moreadjacent reels of symbols to analyze, the gaming device marks each ofthe remaining pending strings of related symbols as complete.

When each of the strings of related symbols is marked complete, thegaming device compares each of the strings of related symbols to anappropriate paytable and provides the player any award associated witheach of the completed strings of symbols. It should be appreciated thatthe player is provided one award, if any, for each string of relatedsymbols generated in active symbol positions (i.e., as opposed to aquantity of awards being based on how many paylines that would havepassed through each of the strings of related symbols in active symbolpositions).

In one embodiment, a base or primary game may be a poker game whereinthe gaming device enables the player to play a conventional game ofvideo draw poker and initially deals five cards all face up from avirtual deck of fifty-two cards. Cards may be dealt as in a traditionalgame of cards or in the case of the gaming device, the cards may berandomly selected from a predetermined number of cards. If the playerwishes to draw, the player selects the cards to hold via one or moreinput devices, such as by pressing related hold buttons or via the touchscreen. The player then presses the deal button and the unwanted ordiscarded cards are removed from the display and the gaming machinedeals the replacement cards from the remaining cards in the deck. Thisresults in a final five-card hand. The gaming device compares the finalfive-card hand to a payout table which utilizes conventional poker handrankings to determine the winning hands. The gaming device provides theplayer with an award based on a winning hand and the number of creditsthe player wagered.

In another embodiment, the base or primary game may be a multi-handversion of video poker. In this embodiment, the gaming device deals theplayer at least two hands of cards. In one such embodiment, the cardsare the same cards. In one embodiment each hand of cards is associatedwith its own deck of cards. The player chooses the cards to hold in aprimary hand. The held cards in the primary hand are also held in theother hands of cards. The remaining non-held cards are removed from eachhand displayed and for each hand replacement cards are randomly dealtinto that hand. Since the replacement cards are randomly dealtindependently for each hand, the replacement cards for each hand willusually be different. The poker hand rankings are then determined handby hand against a payout table and awards are provided to the player.

In one embodiment, a base or primary game may be a keno game wherein thegaming device displays a plurality of selectable indicia or numbers onat least one of the display devices. In this embodiment, the playerselects at least one bit potentially a plurality of the selectableindicia or numbers via an input device such as a touch screen. Thegaming device then displays a series of drawn numbers and determine anamount of matches, if any, between the player's selected numbers and thegaming device's drawn numbers. The player is provided an award based onthe amount of matches, if any, based on the amount of determined matchesand the number of numbers drawn.

In one embodiment, in addition to winning credits or other awards in abase or primary game, the gaming device may also give players theopportunity to win credits in a bonus or secondary game or in a bonus orsecondary round, such as the casual wagering game disclosed herein. Thebonus or secondary game enables the player to obtain a prize or payoutin addition to the prize or payout, if any, obtained from the base orprimary game. In general, a bonus or secondary game produces asignificantly higher level of player excitement than the base or primarygame because it provides a greater expectation of winning than the baseor primary game, and is accompanied with more attractive or unusualfeatures than the base or primary game. In one embodiment, the bonus orsecondary game may be any type of suitable game, either similar to orcompletely different from the base or primary game.

In one embodiment, the triggering event or qualifying condition may be aselected outcome in the primary game or a particular arrangement of oneor more indicia on a display device in the primary game, such as thenumber seven appearing on three adjacent reels along a payline in theprimary slot game embodiment seen in FIGS. 1A and 1B. In otherembodiments, the triggering event or qualifying condition occurs basedon exceeding a certain amount of game play (such as number of games,number of credits, amount of time), or reaching a specified number ofpoints earned during game play.

In another embodiment, the gaming device processor 12 or centralcontroller 56 randomly provides the player one or more plays of one ormore secondary games. In one such embodiment, the gaming device does notprovide any apparent reason to the player for qualifying to play asecondary or bonus game. In this embodiment, qualifying for a bonus gameis not triggered by an event in or based specifically on any of theplays of any primary game. That is, the gaming device may simply qualifya player to play a secondary game without any explanation oralternatively with simple explanations. In another embodiment, thegaming device (or central server) qualifies a player for a secondarygame at least partially based on a game triggered or symbol triggeredevent, such as at least partially based on the play of a primary game.

In one embodiment, the gaming device includes a program which willautomatically begin a bonus round after the player has achieved atriggering event or qualifying condition in the base or primary game. Inanother embodiment, after a player has qualified for a bonus game, theplayer may subsequently enhance his/her bonus game participation throughcontinued play on the base or primary game. Thus, for each bonusqualifying event, such as a bonus symbol, that the player obtains, agiven number of bonus game wagering points or credits may be accumulatedin a “bonus meter” programmed to accrue the bonus wagering credits orentries toward eventual participation in a bonus game. The occurrence ofmultiple such bonus qualifying events in the primary game may result inan arithmetic or exponential increase in the number of bonus wageringcredits awarded. In one embodiment, the player may redeem extra bonuswagering credits during the bonus game to extend play of the bonus game.

In one embodiment, no separate entry fee or buy-in for a bonus game isneeded. That is, a player may not purchase entry into a bonus game;rather they must win or earn entry through play of the primary game,thus encouraging play of the primary game. In another embodiment,qualification of the bonus or secondary game is accomplished through asimple “buy-in” by the player—for example, if the player has beenunsuccessful at qualifying through other specified activities. Inanother embodiment, the player must make a separate side-wager on thebonus game or wager a designated amount in the primary game to qualifyfor the secondary game. In this embodiment, the secondary gametriggering event must occur and the side-wager (or designated primarygame wager amount) must have been placed to trigger the secondary game.

In one embodiment, as illustrated in FIG. 2B, one or more of the gamingdevices 10 are in communication with each other and/or at least onecentral controller 56 through a data network or remote communicationlink 58. In this embodiment, the central server, central controller orremote host is any suitable server or computing device which includes atleast one processor and at least one memory or storage device. Indifferent such embodiments, the central server is a progressivecontroller or a processor of one of the gaming devices in the gamingsystem. In these embodiments, the processor of each gaming device isdesigned to transmit and receive events, messages, commands, or anyother suitable data or signal between the individual gaming device andthe central server. The gaming device processor is operable to executesuch communicated events, messages, or commands in conjunction with theoperation of the gaming device. Moreover, the processor of the centralserver is designed to transmit and receive events, messages, commands,or any other suitable data or signal between the central server and eachof the individual gaming devices. The central server processor isoperable to execute such communicated events, messages, or commands inconjunction with the operation of the central server. It should beappreciated that one, more or each of the functions of the centralcontroller, central server or remote host as disclosed herein may beperformed by one or more gaming device processors. It should be furtherappreciated that one, more or each of the functions of one or moregaming device processors as disclosed herein may be performed by thecentral controller, central server or remote host.

In one embodiment, the game outcome provided to the player is determinedby a central server or controller and provided to the player at thegaming device. In this embodiment, each of a plurality of such gamingdevices are in communication with the central server or controller. Upona player initiating game play at one of the gaming devices, theinitiated gaming device communicates a game outcome request to thecentral server or controller.

In one embodiment, the central server or controller receives the gameoutcome request and randomly generates a game outcome for the primarygame based on probability data. In another embodiment, the centralserver or controller randomly generates a game outcome for the secondarygame based on probability data. In another embodiment, the centralserver or controller randomly generates a game outcome for both theprimary game and the secondary game based on probability data. In thisembodiment, the central server or controller is capable of storing andutilizing program code or other data similar to the processor and memorydevice of the gaming device.

In an alternative embodiment, the central server or controller maintainsone or more predetermined pools or sets of predetermined game outcomes.In this embodiment, the central server or controller receives the gameoutcome request and independently selects a predetermined game outcomefrom a set or pool of game outcomes. The central server or controllerflags or marks the selected game outcome as used. Once a game outcome isflagged as used, it is prevented from further selection from the set orpool and cannot be selected by the central controller or server uponanother wager. The provided game outcome can include a primary gameoutcome, a secondary game outcome, primary and secondary game outcomes,or a series of game outcomes such as free games.

The central server or controller communicates the generated or selectedgame outcome to the initiated gaming device. The gaming device receivesthe generated or selected game outcome and provides the game outcome tothe player. In an alternative embodiment, how the generated or selectedgame outcome is to be presented or displayed to the player, such as areel symbol combination of a slot machine or a hand of cards dealt in acard game, is also determined by the central server or controller andcommunicated to the initiated gaming device to be presented or displayedto the player. Central production or control can assist a gamingestablishment or other entity in maintaining appropriate records,controlling gaming, reducing and preventing cheating or electronic orother errors, reducing or eliminating win-loss volatility, and the like.

In another embodiment, a predetermined game outcome value is determinedfor each of a plurality of linked or networked gaming devices based onthe results of a bingo, keno, or lottery game. In this embodiment, eachindividual gaming device utilizes one or more bingo, keno, or lotterygames to determine the predetermined game outcome value provided to theplayer for the interactive game played at that gaming device. In oneembodiment, the bingo, keno, or lottery game is displayed to the player.In another embodiment, the bingo, keno or lottery game is not displayedto the player, but the results of the bingo, keno, or lottery gamedetermine the predetermined game outcome value for the primary orsecondary game. In embodiments including a bingo, keno or lottery game,either the bingo, keno or lottery game is a base game and the casualwagering game disclosed herein is a bonus game or the bingo, keno orlottery game is a bonus game and the casual wagering game disclosedherein is a base game.

In the various bingo embodiments, as each gaming device is enrolled inthe bingo game, such as upon an appropriate wager or engaging an inputdevice, the enrolled gaming device is provided or associated with adifferent bingo card. Each bingo card consists of a matrix or array ofelements, wherein each element is designated with a separate indicia,such as a number. It should be appreciated that each different bingocard includes a different combination of elements. For example, if fourbingo cards are provided to four enrolled gaming devices, the sameelement may be present on all four of the bingo cards while anotherelement may solely be present on one of the bingo cards.

In operation of these embodiments, upon providing or associating adifferent bingo card with each of a plurality of enrolled gamingdevices, the central controller randomly selects or draws, one at atime, a plurality of the elements. As each element is selected, adetermination is made for each gaming device as to whether the selectedelement is present on the bingo card provided to that enrolled gamingdevice. This determination can be made by the central controller, thegaming device, a combination of the two, or in any other suitablemanner. If the selected element is present on the bingo card provided tothat enrolled gaming device, that selected element on the provided bingocard is marked or flagged. This process of selecting elements andmarking any selected elements on the provided bingo cards continuesuntil one or more predetermined patterns are marked on one or more ofthe provided bingo cards. It should be appreciated that in oneembodiment, the gaming device requires the player to engage a daubbutton (not shown) to initiate the process of the gaming device markingor flagging any selected elements.

After one or more predetermined patterns are marked on one or more ofthe provided bingo cards, a game outcome is determined for each of theenrolled gaming devices based, at least in part, on the selectedelements on the provided bingo cards. As described above, the gameoutcome determined for each gaming device enrolled in the bingo game isutilized by that gaming device to determine the predetermined gameoutcome provided to the player. For example, a first gaming device tohave selected elements marked in a predetermined pattern is provided afirst outcome of win $10 which will be provided to a first playerregardless of how the first player plays in a first game, and a secondgaming device to have selected elements marked in a differentpredetermined pattern is provided a second outcome of win $2 which willbe provided to a second player regardless of how the second player playsa second game. It should be appreciated that as the process of markingselected elements continues until one or more predetermined patterns aremarked, this embodiment ensures that at least one bingo card will winthe bingo game and thus at least one enrolled gaming device will providea predetermined winning game outcome to a player. It should beappreciated that other suitable methods for selecting or determining oneor more predetermined game outcomes may be employed. In one example ofthe above-described embodiment, the predetermined game outcome may bebased on a supplemental award in addition to any award provided forwinning the bingo game as described above. In this embodiment, if one ormore elements are marked in supplemental patterns within a designatednumber of drawn elements, a supplemental or intermittent award or valueassociated with the marked supplemental pattern is provided to theplayer as part of the predetermined game outcome. For example, if thefour corners of a bingo card are marked within the first twenty selectedelements, a supplemental award of $10 is provided to the player as partof the predetermined game outcome. It should be appreciated that in thisembodiment, the player of a gaming device may be provided a supplementalor intermittent award regardless of whether the enrolled gaming device'sprovided bingo card wins or does not win the bingo game as describedabove.

In another embodiment, one or more of the gaming devices are incommunication with a central server or controller for monitoringpurposes only. That is, each individual gaming device randomly generatesthe game outcomes to be provided to the player and the central server orcontroller monitors the activities and events occurring on the pluralityof gaming devices. In one embodiment, the gaming network includes areal-time or on-line accounting and gaming information system operablycoupled to the central server or controller. The accounting and gaminginformation system of this embodiment includes a player database forstoring player profiles, a player tracking module for tracking playersand a credit system for providing automated casino transactions.

In one embodiment, the gaming device disclosed herein is associated withor otherwise integrated with one or more player tracking systems. Playertracking systems enable gaming establishments to recognize the value ofcustomer loyalty through identifying frequent customers and rewardingthem for their patronage. In one embodiment, the gaming device and/orplayer tracking system tracks any player's gaming activity at the gamingdevice. In one such embodiment, the gaming device includes at least onecard reader 38 in communication with the processor. In this embodiment,a player is issued a player identification card which has an encodedplayer identification number that uniquely identifies the player. When aplayer inserts their playing tracking card into the card reader to begina gaming session, the card reader reads the player identification numberoff the player tracking card to identify the player. The gaming deviceand/or associated player tracking system timely tracks any suitableinformation or data relating to the identified player's gaming session.Directly or via the central controller, the gaming device processorcommunicates such information to the player tracking system. The gamingdevice and/or associated player tracking system also timely tracks whena player removes their player tracking card when concluding play forthat gaming session. In another embodiment, rather than requiring aplayer to insert a player tracking card, the gaming device utilizes oneor more portable devices carried by a player, such as a cell phone, aradio frequency identification tag or any other suitable wireless deviceto track when a player begins and ends a gaming session. In anotherembodiment, the gaming device utilizes any suitable biometric technologyor ticket technology to track when a player begins and ends a gamingsession.

During one or more gaming sessions, the gaming device and/or playertracking system tracks any suitable information or data, such as anyamounts wagered, average wager amounts, and/or the time at which thesewagers are placed. In different embodiments, for one or more players,the player tracking system includes the player's account number, theplayer's card number, the player's first name, the player's surname, theplayer's preferred name, the player's player tracking ranking, anypromotion status associated with the player's player tracking card, theplayer's address, the player's birthday, the player's anniversary, theplayer's recent gaming sessions, or any other suitable data. In oneembodiment, such tracked information and/or any suitable featureassociated with the player tracking system is displayed on a playertracking display 40. In another embodiment, such tracked informationand/or any suitable feature associated with the player tracking systemis displayed via one or more service windows (not shown) which aredisplayed on the central display device and/or the upper display device.

In one embodiment, a plurality of the gaming devices are capable ofbeing connected together through a data network. In one embodiment, thedata network is a local area network (LAN), in which one or more of thegaming devices are substantially proximate to each other and an on-sitecentral server or controller as in, for example, a gaming establishmentor a portion of a gaming establishment. In another embodiment, the datanetwork is a wide area network (WAN) in which one or more of the gamingdevices are in communication with at least one off-site central serveror controller. In this embodiment, the plurality of gaming devices maybe located in a different part of the gaming establishment or within adifferent gaming establishment than the off-site central server orcontroller. Thus, the WAN may include an off-site central server orcontroller and an off-site gaming device located within gamingestablishments in the same geographic area, such as a city or state. TheWAN gaming system may be substantially identical to the LAN gamingsystem described above, although the number of gaming devices in eachsystem may vary relative to one another.

In another embodiment, the data network is an internet or intranet. Inthis embodiment, the operation of the gaming device can be viewed at thegaming device with at least one internet browser. In this embodiment,operation of the gaming device and accumulation of credits may beaccomplished with only a connection to the central server or controller(the internet/intranet server) through a conventional phone or otherdata transmission line, digital subscriber line (DSL), T-1 line, coaxialcable, fiber optic cable, or other suitable connection. In thisembodiment, players may access an internet game page from any locationwhere an internet connection and computer or other internet facilitatoris available. The expansion in the number of computers and number andspeed of internet connections in recent years increases opportunitiesfor players to play from an ever-increasing number of remote sites. Itshould be appreciated that the enhanced bandwidth of digital wirelesscommunications may render such technology suitable for some or allcommunications, particularly if such communications are encrypted.Higher data transmission speeds may be useful for enhancing thesophistication and response of the display and interaction with theplayer.

As mentioned above, in one embodiment, the present disclosure may beemployed in a server-based gaming system. In one such embodiment, asdescribed above, one or more gaming devices are in communication with acentral server or controller. The central server or controller may beany suitable server or computing device which includes at least oneprocessor and a memory or storage device. In alternative embodiments,the central server is a progressive controller or another gaming machinein the gaming system. In one embodiment, the memory device of thecentral server stores different game programs and instructions,executable by a gaming device processor, to control the gaming device.Each executable game program represents a different game or type of gamewhich may be played on one or more of the gaming devices in the gamingsystem. Such different games may include the same or substantially thesame game play with different pay tables. In different embodiments, theexecutable game program is for a primary game, a secondary game or both.In another embodiment, the game program may be executable as a secondarygame to be played simultaneous with the play of a primary game (whichmay be downloaded to or fixed on the gaming device) or vice versa.

In this embodiment, each gaming device at least includes one or moredisplay devices and/or one or more input devices for interaction with aplayer. A local processor, such as the above-described gaming deviceprocessor or a processor of a local server, is operable with the displaydevice(s) and/or the input device(s) of one or more of the gamingdevices.

In operation, the central controller is operable to communicate one ormore of the stored game programs to at least one local processor. Indifferent embodiments, the stored game programs are communicated ordelivered by embedding the communicated game program in a device or acomponent (e.g., a microchip to be inserted in a gaming device), writingthe game program on a disc or other media, or downloading or streamingthe game program over a dedicated data network, internet or a telephoneline. After the stored game programs are communicated from the centralserver, the local processor executes the communicated program tofacilitate play of the communicated program by a player through thedisplay device(s) and/or input device(s) of the gaming device. That is,when a game program is communicated to a local processor, the localprocessor changes the game or type of game played at the gaming device.

In another embodiment, a plurality of gaming devices at one or moregaming sites may be networked to the central server in a progressiveconfiguration, as known in the art, wherein a portion of each wager toinitiate a base or primary game may be allocated to one or moreprogressive awards. In one embodiment, a progressive gaming system hostsite computer is coupled to a plurality of the central servers at avariety of mutually remote gaming sites for providing a multi-sitelinked progressive automated gaming system. In one embodiment, aprogressive gaming system host site computer may serve gaming devicesdistributed throughout a number of properties at different geographicallocations including, for example, different locations within a city ordifferent cities within a state.

In one embodiment, the progressive gaming system host site computer ismaintained for the overall operation and control of the progressivegaming system. In this embodiment, a progressive gaming system host sitecomputer oversees the entire progressive gaming system and is the masterfor computing all progressive jackpots. All participating gaming sitesreport to, and receive information from, the progressive gaming systemhost site computer. Each central server computer is responsible for alldata communication between the gaming device hardware and software andthe progressive gaming system host site computer. In one embodiment, anindividual gaming machine may trigger a progressive award win. Inanother embodiment, a central server (or the progressive gaming systemhost site computer) determines when a progressive award win istriggered. In another embodiment, an individual gaming machine and acentral controller (or progressive gaming system host site computer)work in conjunction with each other to determine when a progressive winis triggered, for example through an individual gaming machine meeting apredetermined requirement established by the central controller.

In one embodiment, a progressive award win is triggered based on one ormore game play events, such as a symbol-driven trigger. In otherembodiments, the progressive award triggering event or qualifyingcondition may be achieved by exceeding a certain amount of game play(such as number of games, number of credits, or amount of time), orreaching a specified number of points earned during game play. Inanother embodiment, a gaming device is randomly or apparently randomlyselected to provide a player of that gaming device one or moreprogressive awards. In one such embodiment, the gaming device does notprovide any apparent reasons to the player for winning a progressiveaward, wherein winning the progressive award is not triggered by anevent in or based specifically on any of the plays of any primary game.That is, a player is provided a progressive award without anyexplanation or alternatively with simple explanations. In anotherembodiment, a player is provided a progressive award at least partiallybased on a game triggered or symbol triggered event, such as at leastpartially based on the play of a primary game.

In one embodiment, one or more of the progressive awards are each fundedvia a side bet or side wager. In this embodiment, a player must place orwager a side bet to be eligible to win the progressive award associatedwith the side bet. In one embodiment, the player must place the maximumbet and the side bet to be eligible to win one of the progressiveawards. In another embodiment, if the player places or wagers therequired side bet, the player may wager at any credit amount during theprimary game (i.e., the player need not place the maximum bet and theside bet to be eligible to win one of the progressive awards). In onesuch embodiment, the greater the player's wager (in addition to theplaced side bet), the greater the odds or probability that the playerwill win one of the progressive awards. It should be appreciated thatone or more of the progressive awards may each be funded, at least inpart, based on the wagers placed on the primary games of the gamingmachines in the gaming system, via a gaming establishment or via anysuitable manner.

In another embodiment, one or more of the progressive awards arepartially funded via a side-bet or side-wager which the player may make(and which may be tracked via a side-bet meter). In one embodiment, oneor more of the progressive awards are funded with only side-bets orside-wagers placed. In another embodiment, one or more of theprogressive awards are funded based on player's wagers as describedabove as well as any side-bets or side-wagers placed.

In one alternative embodiment, a minimum wager level is required for agaming device to qualify to be selected to obtain one of the progressiveawards. In one embodiment, this minimum wager level is the maximum wagerlevel for the primary game in the gaming machine. In another embodiment,no minimum wager level is required for a gaming machine to qualify to beselected to obtain one of the progressive awards.

In another embodiment, a plurality of players at a plurality of linkedgaming devices in a gaming system participate in a group gamingenvironment. In one embodiment, a plurality of players at a plurality oflinked gaming devices work in conjunction with one another, such as byplaying together as a team or group, to win one or more awards. In onesuch embodiment, any award won by the group is shared, either equally orbased on any suitable criteria, amongst the different players of thegroup. In another embodiment, a plurality of players at a plurality oflinked gaming devices compete against one another for one or moreawards. In one such embodiment, a plurality of players at a plurality oflinked gaming devices participate in a gaming tournament for one or moreawards. In another embodiment, a plurality of players at a plurality oflinked gaming devices play for one or more awards wherein an outcomegenerated by one gaming device affects the outcomes generated by one ormore linked gaming devices.

Casual Wagering Games

Various embodiments of the disclosed gaming system and method include acasual wagering game. Referring now to FIG. 3A, in one embodiment, thegame includes a matrix 100 having a plurality of positions or cells 100a, 100 b, 100 c, 100 d, 100 e and 100 f. It should be appreciated thatin various embodiments, the matrix 100 may include any suitable numberof positions or cells as further discussed below.

A plurality of path endpoints 104 a, 104 b, 104 c, 104 d, 104 e, 104 f,104 g, 104 h, 104 i, 104 j, 104 k, 104 l, 104 m, 104 n, 104 o, 104 p,104 q and 104 r are positioned along a perimeter of the matrix 100. Itshould be appreciated that in various embodiments, the perimeter may bean outer perimeter (e.g., the perimeter defined by the outer mostborders of the matrix), an inner perimeter (e.g., a perimeter defined atleast in part within the matrix) or a mix thereof. In this exampleembodiment, each of the path endpoints are associated with one of: (a)an award; (b) a symbol indicating advancement to a subsequent level; or(c) a terminator symbol, which ends game play. Specifically, referringto FIG. 1A, path endpoints 104 a, 104 b, 104 c, 104 d, 104 e, 104 g, 104i, 104 j, 104 k, 104 m, 104 o, 104 p, 104 q and 104 r are eachassociated with an award comprising an amount of credits; path endpoints104 f, 104 h, 104 k and 104 n are each associated with a skull symbolwhich terminates game play; and path endpoint 104 l is associated with asymbol indicating the player advances to a subsequent level. It shouldbe appreciated that in various other embodiments, any of the pathendpoints may be associated with any other suitable function or outcome.It should also be appreciated that a terminator symbol and a symbolindicating advancement to a next level of play may be any suitablesymbol. Additionally, it should be appreciated that in variousembodiments, an award associated with a path endpoint may be amultiplier, a physical prize, a free play, a free spin in a reel game orany suitable award.

In this embodiment, position 100 e is a starting position and eachposition or cell of the matrix 100, except the starting position 100 e,is configured to accommodate or receive one of a plurality of tiles, forexample, tile 102 in FIG. 3A. In this example, each tile of theplurality of tiles includes a plurality of path segments. For example,tile 102 includes path segments 102 a, 102 b and 102 c. However, itshould be appreciated that in various other embodiments, one or moretiles may include one or a plurality of path segments. It should also beappreciated that in various embodiments, for a play of the game, theplurality of tiles may each include the same number of path segments orone or more of the plurality of tiles may include a different number ofpath segments.

The general objective of the game in this embodiment is for a player toplace tiles, beginning with tile 102 in FIG. 3A, at positions in thematrix 100 such that connecting path segments form a complete pathbetween the starting position 102 e and one or more desired pathendpoints.

In this embodiment, the game is a bonus game which is triggered upon theoccurrence of a designated triggering event in a base game. In variousother embodiments, the designated triggering event may be any of: (a)the generation of a designated symbol or combination of symbols; (b) thepassage of a predetermined amount of time; (c) the placement of adesignated wager; (d) a designated number of wins; (e) a designatednumber of losses; and (f) any other suitable event. It should beappreciated that any of the embodiments of the game disclosed herein mayalso be a base game.

Referring back to FIG. 3A, the gaming system displays the tile 102 andthe path segments 102 a, 102 b and 102 c of the tile 102 and instructsthe player to place tile 102 at one of the positions of the matrix 100.It should be appreciated that in this embodiment, the display is a touchscreen and the player places a tile at a position by “dragging anddropping” the tile. It should be appreciated that in variousembodiments, the player may be enabled to place tiles using any suitableinput device. It should also be appreciated that in various alternativeembodiments, the processor selects a position at which to place at leastone tile. In various such embodiments, for at least one tile, theprocessor: (a) automatically selects a position for the tile; (b)selects a position for the tile if the player has not selected aposition for the tile within a designated amount of time; (c) selects aposition for the tile upon the player's selection of an input devicerequesting the processor to select a position; (d) randomly selects aposition for the tile; or (e) selects a position for the tile in apredetermined manner. In various such embodiments, the processor mayplace less than or all of the plurality of the tiles.

It should be appreciated that in various embodiments, the player isinstructed to place the displayed tile at a position bordering thestarting position or bordering a prior-placed tile (in other words,build from the starting position). In various other embodiments, thegaming system enables a player to place the displayed tile at anyposition of the matrix, regardless of its orientation relative to thestarting position. It should be appreciated that in other embodiments,the matrix does not include a starting position prior to a player'sfirst tile placement and the player defines the starting position forany resulting path by placement of their first tile.

In this embodiment, the gaming system does not enable the player torotate tiles prior to placing them at a position in the matrix 100.However, it should be appreciated that in various other embodiments, thegaming system enables the player to rotate one or more of the tilesprior to placing them at a position in the matrix 100.

It should be appreciated that although in FIG. 3A the gaming devicedisplays the tile 102 and each of its path segments to the player, invarious other embodiments, the gaming device may: (a) display the tile,but not display the path segments of the tile until a position isselected for the tile or (b) display the tile, but display less than allof the path segments of the tile until a position is selected for thetile.

As illustrated in FIG. 3B, the player placed tile 102 at position 100 f.After the player has placed the tile 102, the gaming system determinesif a complete path is formed between the starting position 102 e and oneor more of the path endpoints positioned about the perimeter of thematrix 100.

If the gaming system determines that a complete path is not formed, thedisplay device displays another tile and the player is enabled to placethe tile at one of the positions bordering the starting position 100 eor one of the positions bordering tile 102.

If the gaming system determines that a complete path is formed betweenthe starting position 100 e and a path endpoint associated with aterminator symbol, the game ends.

If the gaming system determines that a complete path is formed betweenthe starting position 100 e and a symbol indicating advancement to asubsequent level, the player advances to the subsequent level. Invarious embodiments, higher levels are associated with higher awards. Itshould also be appreciated that in various embodiments, path endpointsassociated with advancement to a next level could also be associatedwith an award which is provided to player.

If the gaming system determines that a complete path is formed betweenthe starting position 100 e and a path endpoint associated with anaward, the gaming system provides the player with the award and the gamecontinues. Referring to FIG. 3B, in this example, a complete path 106 ais formed from the starting position 100 e to path endpoint 104 r bypath segment 102 b of tile 102. Path endpoint 104 r is associated withan award of 50 credits which is provided to the player as indicated inTotal Win display 21 in FIG. 3B. It should be appreciated that invarious other embodiments, play of the game may end when the playerreceives a first award. This would create a different element ofstrategy, as the player may purposely place a tile in a non-awardwinning position to hold out for a larger award.

FIG. 3C illustrates an alternative scenario to that of FIG. 3B, in whichthe player placed tile 102 at position 100 b. Referring to FIG. 3C, inthis example, a complete path 106 b is formed from the starting position100 e to path endpoint 104 j by path segment 102 c of tile 102. Pathendpoint 104 j is associated with an award of 100 credits which isprovided to the player as indicated in Total Win display 21 in FIG. 3C.

Play of the game continues from the play illustrated in FIG. 3C. Asillustrated in FIG. 3D, the gaming system instructs the player to placetile 108, which includes path segments 108 a, 108 b, 108 c and 108 d.The player placed tile 108 at position 100 a, as illustrated in FIG. 3E.Referring to FIG. 3E, in this example, a complete path 106 c is formedfrom the starting position 100 e to path endpoint 104 g by path segment102 b of tile 102 and 108 b of tile 108. Path endpoint 104 g isassociated with an award of 1000 credits which is provided to the playeras indicated in Total Win display 21 in FIG. 3E.

Referring to FIG. 3F, the gaming system next instructs the player toplace tile 110, which includes path segments 110 a, 110 b and 110 c, ata position in matrix 100. In various embodiments, a complete path canconnect to two or more path endpoints either via branches of the samepath segment or different respective path segments. For example,referring to FIG. 3F, path segment 110 b of tile 10 would be able tocomplete a path with two path endpoints.

In various embodiments in which a complete path is formed with two pathendpoints via the same tile placement, one path endpoint could beassociated with a terminator symbol and another path endpoint could beassociated with an award. In one such embodiment, the game ends and thegaming system does not provide the player with the award. In anothersuch embodiment, although the game ends as a result of the terminatorsymbol, the gaming system still provides the player with the award.

In various other embodiments in which a complete path is formed with twopath endpoints via the same tile placement, both path endpoints could beassociated with an award. In one such embodiment, the gaming systemprovides the player with both awards. In another such embodiment, thegaming system provides the player with the lower of the awards. Inanother such embodiment, the gaming system provides the player with thehighest of the awards.

In various other embodiments in which a complete path is formed with twopath endpoints via the same tile placement, one path endpoint could beassociated with an advancement to a subsequent level and another pathendpoint could be associated with an award. In one such embodiment, thegaming system provides the player with the award and the player advancesto the subsequent level. In another such embodiment, the gaming systemadvances the player to the subsequent level, but does not provide theplayer with the award.

In various other embodiments in which a complete path is formed with twopath endpoints via the same tile placement, one path endpoint could beassociated with an advancement to a subsequent level and another pathendpoint could be associated with a terminator symbol. In one suchembodiment, the gaming system still advances the player to thesubsequent level. In another such embodiment, the gaming systemterminates play of the game.

In various other embodiments in which a complete path is formed betweentwo path endpoints via the same tile placement, one path endpoint couldbe associated with an award and another path endpoint could beassociated with a terminator symbol. In one such embodiment, the gamingsystem still provides the player with the award before terminating thegame. In another such embodiment, the gaming system terminates play ofthe game and does not provide the player with the award.

Referring now to FIG. 3G, the player placed tile 110 at position 100 c.Referring to FIG. 3G, in this example, a complete path 106 d is formedfrom the starting position 100 e to path endpoint 104 l by path segment102 c of tile 102 and path segment 110 b of tile 110. Additionally, acomplete path 106 e is formed from the starting position 100 e to pathendpoint 104 m by path segment 102 c of tile 102 and path segment 110 bof tile 110. Path endpoint 104 l is associated with advancement to anext level and path endpoint 104 m is associated with an award of 200credits. In this embodiment, the player both receives the award of 200credits and advances to the next level as indicated in FIGS. 3G and 3H.In the next level, the gaming system next instructs the player to placetile 112, which includes path segments 112 a, 112 b and 112 c, at aposition in matrix 100. As illustrated in FIG. 3H, in this embodiment,the awards associated with certain path endpoints are higher in the nextround than in the first round. For example, referring to FIG. 3G, in thefirst round, path endpoint 104 g is associated with an award of 1,000credits. Referring back to FIG. 3H, in the next round, path endpoint 104g is associated with an award of 2,000 credits.

In various other embodiments, a next round or level may differ in otherways. For example, in various embodiments, the next level may includeone or more of: (a) a different ratio of terminating symbols to awardsymbols; (b) a different distribution of awards, but with a same averageaward value; (c) more or less grid positions; (d) a different gridconfiguration (e.g., the location of the positions relative to oneanother); (e) a different distribution of tiles (i.e., different tilesor the tiles being displayed for placement in a different order); and(f) the same symbols, at least two of which are associated with adifferent path endpoint.

In various embodiments, the gaming system assists the player during gameplay. The gaming system may assist the player in one or more of thefollowing ways: (a) providing an audio tip regarding tile placementstrategy; (b) recommending a particular matrix position for tileplacement by emphasizing a certain position by highlighting its borderor highlighting the position itself (e.g., by a colored background); (c)displaying a visual warning or tile placement tip; (d) providing theplayer with a wild tile for placement (e.g., one which connects pathsegments in all directions); and (e) assisting the player in any othersuitable manner.

It should be appreciated that in various embodiments, jurisdictionpermitting, the gaming system detects the level of play of the playerand provides the player with assistance if it detects the player isplaying poorly. In various other embodiments, the gaming system providesthe player with assistance: (a) randomly; (b) for a designated number ofrounds of play of a game; (c) for an additional wager; (d) if the gamingsystem detects that the player has not placed a tile for a designatedamount of time; (e) based on a player's status as defined by a playertracking card; or (f) under any other suitable circumstances.

For example, referring to FIG. 4A, which illustrates a play of the gamein progress, the gaming system instructs the player to place tile 114,which includes path segments 114 a, 114 b and 114 c. The player attemptsto place tile 114 at position 100 a, as illustrated in FIG. 4B. In thisexample, the gaming system displays the text, “Are you sure?,” toattempt to warn the player that by placing tile 114 at position 100 athe game will end, as a complete path would be formed to path endpoint104 h, which is associated with a terminator symbol. In this embodiment,the warning text is displayed when the player drags tile 114 overposition 100 a, but before the player releases tile 114 (e.g., byremoving their finger from a touch screen). It should be appreciatedthat in various other embodiments, such a warning may be displayed aftera player places a tile, giving the player another chance to place thetile.

Referring now to FIG. 4C, after receiving the helpful warning from thegaming system, the player placed tile 114 at position 100 c instead.Referring to FIG. 4C, in this example, a complete path 106 i is formedfrom the starting position 100 e to path endpoint 104 l by path segment113 a and path segment 114 a; a complete path 106 h is formed from thestarting position 100 e to path endpoint 104 m by path segment pathsegment 113 a and path segment 114 a; and a complete path 106 g isformed from the starting position 100 e to path endpoint 104 n by pathsegment 113 a and path segment 114 a. Path endpoint 104 l is associatedwith advancement to a next level, path endpoint 104 m is associated withan award of 200 credits and path endpoint 104 n is associated with aterminator symbol. In this embodiment, the player both receives theaward of 200 credits and advances to the next level as indicated in FIG.4C.

FIG. 5A illustrates a play of the game in progress, wherein the gamingsystem provides the player with a wild tile 116, which includes pathsegments extending in all directions. As illustrated in FIG. 5A, thegaming system instructs the player to place the tile 116 in the matrix100. The player placed the tile 116 at position 100 c, as illustrated inFIG. 3B. Referring to FIG. 5B, in this example, a complete path 106 j isformed from the starting position 100 e to path endpoint 104 j by pathsegment 115 a, path segment 115 b and tile 116; a complete path 106 o isformed from the starting position 100 e to path endpoint 104 k by pathsegment path segment 115 b and tile 116; a complete path 106 k is formedfrom starting position 100 e to path endpoint 104 l by path segment 115b and tile 116; a complete path 106 l is formed from starting position100 e to path endpoint 104 m by path segment 115 b and tile 116; acomplete path 106 p is formed from starting position 100 e to pathendpoint 104 n by path segment 115 b and tile 116; a complete path 106 mis formed from starting position 100 e to path endpoint 104 o by pathsegment 115 b, tile 116 and path segment 117 a; and a complete path 106n is formed from starting position 100 e to path endpoint 104 p by pathsegment 115 b, tile 116 and path segment 117 b. Path endpoint 104 j isassociated with an award of 100 credits, path endpoint 104 k isassociated with a terminator symbol, path endpoint 104 l is associatedwith advancement to a next level, path endpoint 104 m is associated withan award of 200 credits, path endpoint 104 n is associated with aterminator symbol, path endpoint 104 o is associated with an award of 20credits and path endpoint 104 p is associated with an award of 500credits. In this embodiment, the player both receives a total award of820 credits (the sum of the award amounts of the path endpointsassociated with awards) and advances to the next level as indicated inFIG. 5B. In this embodiment, as in previously illustrated embodiments,when a path is formed between starting position 100 e and a pathendpoint associated with a terminator symbol at the same time as a pathendpoint associated with an award or a path endpoint associated withadvancement to a next level, the gaming system does not end the game.

Referring to FIGS. 6A and 6B, in another embodiment, the casual gamedoes not include a starting position. In this embodiment, the objectiveof the game is for a player to connect path endpoints associated with asame symbol.

Referring to FIG. 6A, matrix 200 includes a plurality of positions 200a, 200 b, 200 c and 200 d. It should be appreciated that in variousembodiments, matrix 200 may include any suitable number of positions.Path endpoints 204 a, 204 b, 204 c, 204 d, 204 e, 204 f, 204 g, 204 h,204 i, 204 j, 204 k, 204 l, 204 m, 204 n, 204 o and 204 p are positionedabout the perimeter of matrix 200.

The gaming system instructs the player to place tile 202, which includespath segments 202 a and 202 b, at a position in the matrix 200, asillustrated in FIG. 6A. Additionally, in this embodiment, the gamingsystem instructs the player that they may rotate the tile 202 prior toplacing it at a position in the matrix 200. It should be appreciatedthat in various other embodiments, the player is not enabled to therotate the tile.

The player placed tile 202 at position 200 a, as illustrated in FIG. 6B.Note that prior to placing tile 202 at matrix position 200 a, the playerrotated tile 202 ninety degrees. It should be appreciated that inembodiments in which the gaming system enables a player to rotate atile, the gaming system may enable the player to rotate the tile in anysuitable fashion. In one embodiment, the gaming system enables a playerto rotate a tile by moving their finger in a circular fashion relativeto the tile on a touch screen in a desired direction of rotation. Inanother such embodiment, the gaming system enables a player to rotate atile by selecting an input on a touch screen independent of the displayof the tile.

Path segment 206 b creates a complete path between path endpoints 204 gand 204 h, which are both associated with an award of 50 credits. Inthis embodiment, the gaming system provides the player with an award ifthe award or symbols at the respective ends of a complete path match.Accordingly, the gaming system provides the player with an award of 50credits, as illustrated in FIG. 6B.

In the foregoing embodiment, none of the path endpoints positioned aboutthe perimeter of the matrix 200 are associated with a terminator symbol.However, it should be appreciated that in various other embodiments, oneor more of the path endpoints are associated with a terminator symbol,making it another objective of the game not to create a complete pathbetween two path endpoints associated with a terminator symbol.

In another embodiment in which the player's objective is to complete apath between two path endpoints, the gaming system provides the playerwith an award for completing a path between path endpoints associatedwith different award amounts. In one such embodiment, the playerreceives the sum of the awards associated with the respective pathendpoints. In another such embodiment, certain path endpoints may beassociated with negative values. For example, if a complete path isformed between a path endpoint associated with an award of 300 creditsand another path endpoint associated with an award of negative 50credits, the player would receive an award of 250 credits. Similarly,the player would receive an award of 250 credits for completing a pathbetween a path endpoint associated with an award of 200 credits and apath endpoint associated with an award of 50 credits.

In another embodiment, amounts associated with the respective pathendpoints of the game are points, which upon the completion of a play ofthe game are used to randomly determine an award which is ultimatelyprovided to the player.

Specifically, in one such embodiment, the game is associated with aplurality of point ranges including 0 to 249 points, 250 to 750 points,751 to 1200 points and greater than 1200 points, as illustrated in table60 of FIG. 7. Upon completion of a play of the game, the gaming systemdetermines which point range the player's point total is includedwithin. Still referring to FIG. 7, if the gaming system determines thatthe player has 0 to 249 points, the gaming system randomly selects anaward from a plurality of awards ranging from 75 to 750 credits, theaverage of the plurality of awards being 450 credits. If the gamingsystem determines that the player has 250 to 750 points, the gamingsystem randomly selects an award from a plurality of awards ranging from50 to 1,000 credits, the average of the plurality of awards being 500credits. If the gaming system determines that the player has 751 to 1200points, the gaming system randomly selects an award from a plurality ofawards ranging from 25 to 2,500 credits, the average of the plurality ofawards being 550 credits. If the gaming system determines that theplayer has more than 1200 points, the gaming system randomly selects anaward from a plurality of awards ranging from 10 to 5,000 credits, theaverage of the plurality of awards being 600 credits. It should beappreciated that in various embodiments, the point ranges, award ranges,and award averages may be any suitable values.

The secondary random award determination process explained in the aboveparagraph compensates for large skill differences between players.Players of all skill levels would receive somewhat similar averageawards. However, highly skilled players that have more points, have thepotential of receiving much higher awards than unskilled players. Forexample, referring again to the example in FIG. 7, a player having 1205points, could receive an award of 5,000 credits, although theprobability may be relatively low. On the other hand, the highest awarda player having 240 points could receive is 750 credits.

In one embodiment, the gaming system enables a player to earn tilesduring a play of a base or other game or purchase tiles to store forlater use at the same or a different gaming machine. In various suchembodiments, the stored tiles are stored in a memory device local to agaming device or at a remote memory device which is part of the gamingsystem. In another such embodiment, the stored tiles are stored on or inassociation with a player tracking card.

Referring now to FIG. 8, in another embodiment, a matrix 300 includes arelatively larger number of positions than in the previous embodiments.Matrix 300 includes positions 300 a, 300 b, 300 c, 300 d, 300 e, 300 f,300 g, 300 h, 300 i, 300 j, 300 k, 300 l, 300 m, 300 n, 300 o, 300 p,300 q, 300 r, 300 s, 300 t, 300 u, 300 v, 300 w, 300 x, 300 y, 300 z,301 a, 301 b, 301 c, 301 d, 301 e, 301 f, 301 g, 301 h, 301 i, 301 j,301 k, 301 l, 301 m, 301 n, 301 o and 301 p.

Positioned about the border of the matrix 300 are a plurality of pathendpoints 304 a, 304 b, 304 c, 304 d, 304 e, 304 f, 304 g, 304 h, 304 i,304 j, 304 k, 304 l, 304 m, 304 n, 304 o, 304 p, 304 q, 304 r, 304 s,304 t, 304 u, 304 v, 304 w, 304 x, 304 y, 304 z, 305 a, 305 b, 305 c,305 d, 305 e, 305 f, 305 g, 305 h, 305 i, 305 j, 305 k, 305 l, 305 m,305 n, 305 o, 305 p, 305 q, 305 r, 305 s, 305 t, 305 u, 305 v, 305 w and305 x.

The gaming system displays the tile 302 and its path segments 302 a, 302b and 302 c and instructs the player to place the tile 302 at a positionin the matrix 300. In this embodiment, the starting position is position301 m. Thus, as illustrated in FIG. 8, it would take at least nine tileplacements to reach the furthest position 300 f from the startingposition 301 m. It should be appreciated that in various embodiments,the player may select the starting position. In various otherembodiments, the starting position is predetermined or randomlydetermined by the processor. In various other embodiments, the gameincludes a plurality of starting positions. In such embodiments, theplurality of starting positions may be player selected or processorselected. In other such embodiments, a player may select one or more ofthe plurality of starting positions and the processor may select one ormore of the plurality of starting positions.

FIG. 9 illustrates an alternative embodiment of the casual wagering gamein which the path endpoints are positioned about an inner perimeter ofmatrix 400.

Matrix 400 includes a plurality of positions 400 a, 400 b, 400 c, 400 d,400 e, 400 f, 400 g, 400 h, 400 i, 400 j, 400 k, 400 l, 400 m, 400 n,400 o, 400 p, 400 q, 400 r, 400 s, 400 t, 400 u, 400 v, 400 w, 400 x,400 y, 400 z, 401 a, 401 b, 401 c, 401 d, 401 e and 401 f, asillustrated in FIG. 9.

Path endpoints 404 a, 404 b, 404 c, 404 d, 404 e, 404 f, 404 g, 404 h,404 i, 404 j, 404 k, 404 l, 404 m, 404 n, 404 o and 404 p are positionedabout an inner perimeter of the matrix 400, as illustrated in FIG. 9.

The gaming system displays the tile 402 and its path segments 402 a, 402b and 402 c and instructs the player to place the tile at a position inthe matrix 400. In this embodiment, the starting position is position401 f. In this embodiment, the players objective is still to complete apath from the starting position 401 f to one or more desired pathendpoints.

It should be appreciated that in another embodiment, the game does notinclude a start position and the player's objective is to complete apath from an inner or outer perimeter of the matrix 400 to one or moredesired path endpoints.

It should be appreciated that in another embodiment, the gaming systemdisplays a plurality of tiles (up to all of the tiles) at the beginningof play of the casual wagering game. In this embodiment, the gamingdevice enables the player to select the tiles, but after the playerselects each tile, the processor randomly places the tile or places thetile in a predetermined manner.

In another embodiment, the gaming device displays a designated number oftiles (e.g., two) each time the player is instructed to select a tile.For example, in one such embodiment, the gaming device displays twotiles. The player places one of the tiles. Then, the gaming devicedisplays two more tiles and the player places one of those tiles.

In another embodiment, the gaming device provides the player with atleast one additional award which is a function of the number of completepaths that are formed during a play of the game. In various suchembodiments, the additional award is: (a) a predetermined amount ofcredits, (b) a randomly determined amount of credits, (c) a multiplier;(d) an advancement to a subsequent level; or (e) other suitable award orfunction. In one embodiment in which the additional award is amultiplier, the multiplier is a number equal to or a multiple of thenumber of complete paths formed by the player during the play of thegame.

In various embodiments, any of the above described games could beoffered in a multi-player configuration.

In one multi-player embodiment, the matrix is relatively large and eachof a plurality of players are assigned a different starting position.The players take turns placing tiles. In this embodiment, players maybuild off of other players' tiles (to connect path segments). It shouldbe appreciated that in various other embodiments, players are notenabled to build off of other players' tiles.

The players continue to place tiles at positions in the matrix until oneof the players forms a complete path between their respective startingposition and one or more path endpoints. The player that completes thepath receives any award associated with the path endpoint and the gameends. It should be appreciated that in various embodiments whereinplayers are enabled to build off of tiles placed by other players, whena complete path is formed, any resulting award is split among allplayers placing tiles which are part of the complete path in a suitablemanner. For example, in one such embodiment, the award is prorated basedon how many tiles each respective player placed which are part of thecomplete path.

In one multi-player embodiment, play of the game continues until aplayer completes a path ending with a path endpoint associated with aterminator symbol.

In another multi-player embodiment, if a player completes a path whichends with a path endpoint associated with a terminator symbol, only thatplayer is eliminated. Play of the game then continues, until all of theplayers have completed a path which ends with a path endpoint associatedwith a terminator symbol, until the players advance to a subsequentlevel or until no free positions remain.

In another multi-player embodiment, an additional award is provided tothe last player still playing the game as a bonus to that respectiveplayer for outlasting the other players. In various embodiments, thisadditional award is predetermined, randomly determined, determined basedon the player's performance during one or more plays of the game ordetermined in any suitable manner.

In another multi-player embodiment, “N” players are allowed to keepplaying as long as the “N” players have not collectively completed pathsconnected to “N” terminator symbols. For example, if there are fourplayers in the game, the players may keep playing until theycollectively place tiles that connect to four or more terminatorsymbols.

In another multi-player embodiment in which players are enabled to buildoff of other players' tiles, when a player completes a path ending witha path endpoint associated with a terminator symbol, each of the playerswhich placed a tile which is part of the complete path are eliminatedfrom the game. Play of the game then continues, until all of the playershave completed a path which ends with a path endpoint associated with aterminator symbol or until the players advance to a subsequent level.

In one multi-player embodiment, when a player completes a path endingwith a path endpoint associated with advancement to a subsequent level,all players move to the next level when such a path is completed.

In one multi-player embodiment, the game is a bonus game which istriggered upon the occurrence of a designated triggering event in eachof a plurality of players' individual base games and the bonus game isdisplayed on a large central display. In another such embodiment,players view the bonus game at their own respective gaming devicedisplays.

It should be appreciated that in various other multi-player embodiments,the bonus game is a persistence game, which players may enter atdifferent intervals from play of respective base games based upon theoccurrence of a designated triggering event.

In various multi-player embodiments in which the game is a base game,the game starts when a designated number of players have placed a wageron the game. In one such embodiment, if only one player has placed awager on the game after a designated amount of time, the gaming systemsimulates the play of one or more additional players.

In another multi-player embodiment, each of a plurality of players areassigned different starting positions on a matrix, from which they buildtiles, to ultimately form a complete path between their respectivestarting position and a path endpoint associated with an award. In onesuch embodiment, the gaming system enables a player to place a displayedtile onto their path or another player's path. In one such embodiment,if a first player places a tile onto a second player's path, the firstplayer receives at least part of any award resulting from a completionof the path between the second player's starting position and a pathendpoint. In another such embodiment, certain tiles are designated as“blocking tiles” (having no path segments, or no useful path segments).A player can place a blocking tile onto another player's path forvarious strategic reasons (i.e., to keep certain positions open for thatplayer's respective path).

FIGS. 10A to 10H illustrate an example of a multi-player embodiment ofthe game. Referring to FIG. 10A, the gaming system displays the tile 102and instructs Player 1 to place tile 102 at one of the positions of thematrix 100. As illustrated in FIG. 10B, Player 1 placed tile 102 atposition 100 f. After Player 1 has placed the tile 102, the gamingsystem determines if a complete path is formed between the startingposition 102 e and one or more of the path endpoints positioned aboutthe perimeter of the matrix 100. Referring to FIG. 10B, in this example,a complete path 106 a is formed from the starting position 100 e to pathendpoint 104 r by path segment 102 b of tile 102. Path endpoint 104 r isassociated with an award of 50 credits which is provided to Player 1 asindicated in Player 1 Total Win display 21 a in FIG. 10B.

Referring to FIG. 10C, the gaming system displays the tile 103,including path segments 103 a, 103 b and 103 c, and instructs Player 2to place tile 103 at one of the positions of the matrix 100. It shouldbe appreciated that although in this embodiment, tile 102 is the same astile 103, in various embodiments, all of the displayed tiles aredifferent. Player 2 placed tile 103 at position 100 b, as illustrated inFIG. 10D. In this example, a complete path 106 b is formed from thestarting position 100 e to path endpoint 104 j by path segment 103 c oftile 103. Path endpoint 104 j is associated with an award of 100 creditswhich is provided to Player 2 as indicated in Player 2 Total Win display21 b in FIG. 10D.

As illustrated in FIG. 10E, the gaming system instructs Player 1 toplace tile 108. Player 1 placed tile 108 at position 100 a, asillustrated in FIG. 10F. Referring to FIG. 10F, in this example, acomplete path 106 c is formed from the starting position 100 e to pathendpoint 104 g by path segment 103 b of tile 103 and 108 b of tile 108.Path endpoint 104 g is associated with an award of 1000 credits which isprovided to Player 1 as indicated in Player 1 Total Win display 21 a inFIG. 10F.

Referring to FIG. 10G, the gaming system next instructs Player 2 toplace tile 110 at a position in matrix 100. Referring now to FIG. 10H,Player 2 placed tile 110 at position 100 c. Referring to FIG. 10G, inthis example, a complete path 106 d is formed from the starting position100 e to path endpoint 104 l by path segment 103 c of tile 103 and pathsegment 110 b of tile 110. Additionally, a complete path 106 e is formedfrom the starting position 100 e to path endpoint 104 m by path segment103 c of tile 103 and path segment 110 b of tile 110. Path endpoint 104l is associated with advancement to a next level and path endpoint 104 mis associated with an award of 200 credits. In this embodiment, Player 2receives the award of 200 credits and both players advances to the nextlevel as indicated in FIGS. 10H.

In various embodiments, single or multi-player, for a play or round ofplay of the game, the gaming system displays fewer tiles that positions.In various other embodiments, the gaming system displays an equal numberof tiles and open positions.

It should be appreciated that in various other embodiments, awards areassociated with positions in a matrix as well as certain path endpoints.Accordingly, in such embodiments a player could get an award for simplyplacing a tile. In such embodiments, different positions could beassociated with different awards. In various other such embodiments, theaward associated with placing a tile could increase as more tiles areplaced, meaning the player gets a higher award for placing eachsubsequent tile. In another embodiment, a player receives a bonus awardin addition to the awards associated with various path endpoints forplacing a tile at each position in the matrix without having completed apath to a path endpoint associated with a terminator symbol.

In another embodiment, different path endpoints positioned about theperimeter of the matrix are associated with different subsequent levels,some of which could have path endpoints associated with higher awardsthan other path endpoints.

It should be appreciated that in various embodiments, the matrix couldbe a variety of shapes in addition to square or rectangular (e.g.,hexagonal, triangular, circular). It should also be appreciated that thepositions may be any suitable shape in addition to square.

It should be appreciated that although in the foregoing exampleembodiments, one tile is displayed to the player at a time forplacement, in various other embodiments, the gaming system displaysmultiple tiles to a player at one time. In one such embodiment, thegaming system enables the player to select from a plurality of tiles (upto all of the possible tiles) to place at a position in the matrix oneat a time. In another such embodiment, while the gaming system displaysmultiple tiles, the tiles are displayed in a designated order and theplayer may only place a certain one of the plurality of displayed tiles.In other words, the gaming system enables the player to see what tile ortiles are eligible for placement, or “on deck,” after a respectiveplacement. This assists the player in strategically placing tiles tomaximize their awards. In another embodiment, the order in which thetile positions get filled on the grid is predetermined, but the playeris enabled to choose from a set of possible tiles (including up to allof the tiles) each turn to fill in the current grid position.

It various embodiments, the gaming system includes a timer which timesthe amount of time which elapses from the time the gaming systemdisplays a tile for placement to the time the player places the tile ata position in the matrix. In various embodiments, if a designated amountof time elapses and the player has not placed the tile at a position inthe matrix, the gaming system: (a) randomly places the tile at aposition in the matrix; (b) places the tile at a position in the matrixaccording to an identified level of skill of the player (pendingjurisdiction); (c) ends the play of the game; or (d) takes any othersuitable action.

In various embodiments, if the player is using a player tracking card,the gaming system saves the player's level of play and the player canpick up play of the game at a later time where they left off.

In various other embodiments, the gaming system does not display awardsassociated with path endpoints positioned about the perimeter of thematrix. Rather, the gaming system determines the award ultimatelyprovided to the player for forming a complete path randomly or usingcentral determination.

It should be appreciated that in other embodiments, a plurality of pathendpoints positioned about the perimeter of the matrix are associatedwith awards, however only certain of the awards are displayed to theplayer prior to the player receiving the respective awards.

In various other embodiments, a plurality of path endpoints positionedabout the perimeter of the matrix are associated with awards and thegaming system displays such awards during an entire play of the game orlevel. However, in such embodiments, after the player forms a completepath, the gaming system causes the awards associated with the pathendpoints to spin counterclockwise or clockwise. After the awards stopspinning, the player receives the award associated with the pathendpoint or path endpoints to which a complete path was formed. Itshould be appreciated that in such embodiments, the spinning may stoprandomly or a predetermined fashion. It should also be appreciated thatin various embodiments, certain path endpoints in such a configurationmay be associated with terminators and certain path endpoints may beassociated with advancement to a subsequent level. In such anembodiment, terminator symbols and symbols indicating advancement to asubsequent level spin along with the award symbols. It should also beappreciated that in various embodiments, the symbols associated with thepath endpoints may spin upon the occurrence of any suitable event. Itshould also be appreciated that in various such embodiments, the symbolsassociated with the path endpoints could be randomly rearranged,rearranged in a predetermined fashion or rearranged in any suitablefashion.

It should be appreciated that in various embodiments, a player mayreceive more helpful tiles for placing a higher wager in a base game orplacing a side wager. In one embodiment, if the player makes anadditional wager, the player is given the choice between two or moretiles to place for each turn, as opposed to one tile. In anotherembodiment, the player is allowed to rotate one or more of the tiles ifthe player makes an additional wager. In another embodiment, theplayer's chance of getting a “wild tile” (a tile that connects in alldirections) increases if the player makes an additional wager. Inanother embodiment, if the player makes an additional wager, the playerreceives tiles with more connections on average. In another embodiment,the player is given one or more extra “lives” if the player makes anadditional wager. Each extra “life” allows the player to connect to oneterminator symbol without terminating the game play session. Forexample, in one embodiment, if the player connects to one terminatorsymbol, the game ends, but if the player makes an additional wager, theplayer may be allowed to connect to two or more terminator symbolsbefore the game ends. In another embodiment, the player may earn amultiplier on all of their winnings if the player makes an additionalwager.

It should be appreciated that each of the foregoing examples are forillustrative purposes and that any of the features of any of theexamples or other disclosure herein may be combined in any manner.

It should be understood that various changes and modifications to thepresently preferred embodiments described herein will be apparent tothose skilled in the art. Such changes and modifications can be madewithout departing from the spirit and scope of the present invention andwithout diminishing its intended advantages. It is therefore intendedthat such changes and modifications be covered by the appended claims.

The invention is claimed as follows:
 1. A gaming system including: atleast one input device; at least one display device; at least oneprocessor; and at least one memory device storing a plurality ofinstructions, which when executed by the at least one processor, causethe at least one processor to operate with the at least one input deviceand the at least one display device to, for a play of a game: (A)display a matrix including a plurality of positions; (B) display a firstone of a plurality of tiles, each of the tiles including a plurality ofdistinct non-intersecting path segments; (C) receive a selection of oneof the positions not displaying any of the tiles, and display said firsttile at said selected position; (D) determine if a complete path hasbeen formed by one or more of the path segments of any tiles displayedat the plurality of positions from a starting position to one or more ofa plurality of path endpoints; (E) when a complete path has not beenformed and at at least one of the plurality of positions does notdisplay any of the tiles, display another one of the tiles and repeat(C) to (F) for said other displayed tile in association with the samematrix and the same plurality of positions; and (F) when a complete pathhas been formed: (a) determine any awards associated with the one ormore path endpoints; (b) display and provide any determined awards tothe player; and (c) when at least one of the plurality of positions doesnto display any of the tiles, display another one of the tiles andrepeat (C) to (F) for said other displayed tile in association with thesame matrix and the same plurality of positions.
 2. The gaming system ofclaim 1, wherein the plurality of instructions, when executed by the atleast one processor, cause the at least one processor to operate withthe at least one input device to cause the starting position to beselected by one selected from the group consisting of: selection of oneof the positions by the player, and selection of one of the positions bythe at least one processor.
 3. The gaming system of claim 2, wherein theplurality of instructions, when executed by the at least one processor,cause the at least one processor to prevent the display of any of thetiles at the starting position.
 4. The gaming system of claim 3, whereinthe plurality of instructions, when executed by the at least oneprocessor, cause the at least one processor to operate with the at leastone display device to instruct the player to select one of the positionsthat is adjacent to the starting position or that is adjacent to apreviously-selected position.
 5. The gaming system of claim 1, whereinone of the path endpoints is associated with a terminator symbol.
 6. Thegaming system of claim 5, wherein the plurality of instructions, whenexecuted by the at least one processor, cause the at least one processorto end said play of the game when a complete path has been formed by oneor more of the path segments of any tiles displayed at the plurality ofpositions from the starting position to the path endpoint associatedwith the terminator symbol.
 7. The gaming system of claim 6, wherein theplurality of instructions, when executed by the at least one processor,cause the at least one processor to provide the player with a respectiveaward associated with one of the path endpoints and end said play of thegame when a complete path has been formed by one or more of the pathsegments of any tiles displayed at the plurality of positions from thestarting position to the path endpoint associated with the terminatorsymbol and from the starting position to the path endpoint associatedwith the respective award.
 8. The gaming system of claim 4, wherein oneof the path endpoints is associated with a symbol indicating advancementto a subsequent level.
 9. The gaming system of claim 8, wherein theplurality of instructions, when executed by the at least one processor,cause the at least one processor to advance the player to the subsequentlevel when a complete path has been formed by one or more of the pathsegments of any tiles displayed at the plurality of positions from thestarting position to the path endpoint associated with the symbolindicating advancement to the subsequent level.
 10. The gaming system ofclaim 9, wherein the plurality of instructions, when executed by the atleast one processor, cause the at least one processor to provide theplayer with a respective award associated with one of the path endpointsand advance the player to the subsequent level when a complete path hasbeen formed by one or more of the path segments of any tiles displayedat the plurality of positions from the starting position to the pathendpoint associated with the symbol indicating advancement to thesubsequent level and from the starting position to the path endpointassociated with the respective award.
 11. The gaming system of claim 9,wherein the subsequent level includes a plurality of subsequent levelpath endpoints associated with relatively higher awards than pathendpoints in a prior level.
 12. The gaming system of claim 1, whereinthe game is a bonus game which is provided upon an occurrence of atriggering event in a base game.
 13. The gaming system of claim 1,wherein the game is a multi-player game played by a plurality ofplayers.
 14. The gaming system of claim 13, wherein the plurality ofinstructions, when executed by the at least one processor, cause the atleast one processor to operate with the at least one input device toenable each of the players to select one of the positions in analternating fashion.
 15. The gaming system of claim 13, wherein theplurality of instructions, when executed by the at least one processor,cause the at least one processor to operate with the at least one inputdevice to enable each of the players to select one of the positions inan alternating fashion until: (a) a complete path is formed from thestarting position to one of the path endpoints associated with an award;(b) a complete path is formed from the starting position to one of thepath endpoints associated with a terminator symbol; or (c) a completepath is formed from the starting position to one of the path endpointsassociated with advancement to a subsequent level.
 16. The gaming systemof claim 13, wherein the plurality of instructions, when executed by theat least one processor, cause the at least one processor to, when acomplete path is formed from the starting position to one of the pathendpoints associated with an award, provide the award to the player whoselected the position at which the tile which completed the completepath was displayed.
 17. The gaming system of claim 13, wherein theplurality of instructions, when executed by the at least one processor,cause the at least one processor to, when the complete path is formedfrom the starting position to one of the path endpoints associated withan award, split the award among each of the players who selected atleast one of the positions at which one of the tiles that is part of thecomplete path is displayed.
 18. The gaming system of claim 13, whereinthe plurality of instructions, when executed by the at least oneprocessor, cause the at least one processor to end said play of the gamefor all of the players when a complete path is formed from the startingposition to one of the path endpoints associated with a terminatorsymbol.
 19. The gaming system of claim 13, wherein the plurality ofinstructions, when executed by the at least one processor, cause the atleast one processor to, when a complete path is formed from the startingposition to one of the path endpoints associated with a terminatorsymbol, end said play of the game for the player who caused the completepath to be formed.
 20. The gaming system of claim 13, wherein theplurality of instructions, when executed by the at least one processor,cause the at least one processor to, when a complete path is formed fromthe starting position to one of the path endpoints associated withadvancement to a subsequent level, cause the player that caused thecomplete path to be formed to advance to the subsequent level.
 21. Thegaming system of claim 13, wherein the plurality of instructions, whenexecuted by the at least one processor, cause the at least one processorto, when a complete path is formed from the starting position to one ofthe path endpoints associated with advancement to a subsequent level,cause all of the players to advance to the subsequent level.
 22. Thegaming system of claim 1, wherein the plurality of instructions, whenexecuted by the at least one processor, cause the at least one processorto operate with the at least one display device to display one of thetiles to the player at a time.
 23. The gaming system of claim 1, whereinthe plurality of instructions, when executed by the at least oneprocessor, cause the at least one processor to operate with the at leastone display device to display a plurality of the tiles to the player ata time.
 24. The gaming system of claim 1, wherein one of the tiles is awild tile.
 25. The gaming system of claim 1, wherein the plurality ofinstructions, when executed by the at least one processor, cause the atleast one processor to operate with the at least one input device toenable the player to rotate said first tile prior to selecting one ofthe positions.
 26. The gaming system of claim 1, wherein the pluralityof instructions, when executed by the at least one processor, cause theat least one processor to operate with the at least one display deviceto provide the player with a hint regarding selection of one of thepositions.
 27. The gaming system of claim 1, wherein the plurality ofinstructions, when executed by the at least one processor, cause the atleast one processor to operate with the at least one display device todisplay the path endpoints about a perimeter of the matrix.
 28. A gamingsystem including: at least one input device; at least one displaydevice; at least one processor; and at least one memory device storing aplurality of instructions, which when executed by the at least oneprocessor, cause the at least one processor to operate with the at leastone input device and the at least one display device to, for a play of agame: (A) display a matrix including a plurality of positions; (B)display a plurality of path endpoints in association with the positionsof the matrix, wherein each of a plurality of the path endpoints isassociated with one of a plurality of different award symbols; (C)display a first one of a plurality of tiles, each of the tiles includinga plurality of distinct non-intersecting path segments: (D) receive aselection of one of the positions not displaying any of the tiles, anddisplay said first tile at said selected position; (E) determine if acomplete path has been formed by one or more of the path segments of anytiles displayed at the plurality of positions between two of the pathendpoints that are associated with a same one of the award symbols; (F)when a complete path has not been formed and at least one of theplurality of positions does not display any of the tiles, displayanother one of the tiles and repeat (D) to (G) for said other displayedtile in association with the same matrix and the same plurality ofpositions; and (G) when a complete path has been formed: (a) determinean award associated with said one of the award symbols associated withthe two path endpoints; and (b) display and provide said determinedaward to the player.
 29. The gaming system of claim 28, wherein theplurality of instructions, when executed by the at least one processor,cause the at least one processor to operate with the at least onedisplay device to, when a complete path has been formed and at least oneof the plurality of positions does not display any of the tiles, displayanother one of the tiles a tile and repeat (D) to (G) in associationwith the same matrix and the same plurality of positions.
 30. The gamingsystem of claim 28, wherein the plurality of instructions, when executedby the at least one processor, cause the at least one processor todesignate a starting position at which a designated one of the tiles isdisplayed.
 31. The gaming system of claim 30, wherein the plurality ofinstructions, when executed by the at least one processor, cause the atleast one processor to select the starting position for the player. 32.The gaming system of claim 31, wherein the plurality of instructions,when executed by the at least one processor, cause the at least oneprocessor to operate with the at least one display device to instructthe player to select one of the positions that is adjacent to thestarting position or that is adjacent to a previously-selected position.33. The gaming system of claim 28, wherein one or more of the pathendpoints are each associated with a terminator symbol.
 34. The gamingsystem of claim 33, wherein the plurality of instructions, when executedby the at least one processor, cause the at least one processor to endsaid play of the game when the two path endpoints are each associatedwith the terminator symbol.
 35. The gaming system of claim 28, whereinone or more of the path endpoints are each associated with a symbolindicating advancement to a subsequent level.
 36. The gaming system ofclaim 35, wherein the plurality of instructions, when executed by the atleast one processor, cause the at least one processor to advance theplayer to the subsequent level when the two path endpoints are eachassociated with the symbol indicating advancement to the subsequentlevel.
 37. The gaming system of claim 36, wherein the subsequent levelincludes a plurality of subsequent level path endpoints associated withrelatively higher awards than path endpoints in a prior level.
 38. Thegaming system of claim 28, wherein the game is a bonus game which isprovided upon an occurrence of a triggering event in a base game. 39.The gaming system of claim 28, wherein the game is a multi-player gameplayed by a plurality of players.
 40. The gaming system of claim 39,wherein the plurality of instructions, when executed by the at least oneprocessor, cause the at least one processor to operate with the at leastone input device to enable each of the players to select one of thepositions in an alternating fashion until: (a) a complete path is formedbetween two of the path endpoints associated with a same one of theaward symbols; (b) a complete path is formed between two of the pathendpoints associated with a terminator symbol; or (c) a complete path isformed between two of the path endpoints associated with advancement toa subsequent level.
 41. The gaming system of claim 39, wherein theplurality of instructions, when executed by the at least one processor,cause the at least one processor to, when a complete path is formed,provide any resulting award to the player who selected the position atwhich the tile which completed the complete path was displayed.
 42. Thegaming system of claim 39, wherein the plurality of instructions, whenexecuted by the at least one processor, cause the at least one processorto, when a complete path is formed, split any resulting award among theplayers who selected at least one of the positions at which one of thetiles that is part of the complete path is displayed.
 43. The gamingsystem of claim 39, wherein the plurality of instructions, when executedby the at least one processor, cause the at least one processor to endsaid play of the game for all of the players when the two path endpointsare each associated with a terminator symbol.
 44. The gaming system ofclaim 39, wherein the plurality of instructions, when executed by the atleast one processor, cause the at least one processor to end said playof the game for the player who caused a complete path to be formed whenthe two path endpoints are each associated with a terminator symbol. 45.The gaming system of claim 39, wherein the plurality of instructions,when executed by the at least one processor, cause the at least oneprocessor to cause the player who caused the complete path to be formedto advance to a subsequent level when the two path endpoints are eachassociated with advancement to the subsequent level.
 46. The gamingsystem of claim 39, wherein the plurality of instructions, when executedby the at least one processor, cause the at least one processor to causeall of the players to advance to a subsequent level when the two pathendpoints are each associated with advancement to the subsequent level.47. A gaming system including: at least one input device; at least onedisplay device; at least one processor; and at least one memory devicestoring a plurality of instructions, which when executed by the at leastone processor, cause the at least one processor to operate with the atleast one input device and the at least one display device to, for aplay of a game: (A) display a matrix including a plurality of positions;and (B) for one of a plurality of tiles which each include a pluralityof path segments: (i) display the tile; (ii) receive a signal from theat least one input device causing the at least one display device todisplay the tile at a selected position of the matrix; (iii) determineif a complete path has been formed by one or more of the path segmentsof any displayed tiles from a starting position to one or more of aplurality of path endpoints, one of the path endpoints being associatedwith a terminator symbol, another one of the path endpoints beingassociated with an award; (iv) if a complete path has not been formed,display another one of the tiles and repeat (ii) to (vi) for said otherdisplayed tile; (v) if a complete path has been formed by one or more ofthe path segments of any displayed tiles from: (1) the starting positionto the path endpoint associated with the award, and (2) the startingposition to the path endpoint associated with the terminator symbol, endsaid play of the game without providing the player the award; and (vi)if a complete path has been formed by one or more of the path segmentsof any displayed tiles from the starting position to the path endpointassociated with the award, display and provide the award to the player.48. A gaming system including: at least one input device; at least onedisplay device; at least one processor; and at least one memory devicestoring a plurality of instructions, which when executed by the at leastone processor, cause the at least one processor to operate with the atleast one input device and the at least one display device to, for aplay of a game: (A) display a matrix including a plurality of positions;and (B) for one of a plurality of tiles which each include a pluralityof path segments: (i) display the tile; (ii) receive a signal from theat least one input device causing the at least one display device todisplay the tile at a selected position of the matrix; (iii) determineif a complete path has been formed by one or more of the path segmentsof any displayed tiles from a starting position to one or more of aplurality of path endpoints, one of the path endpoints being associatedwith advancement to a subsequent level, another one of the pathendpoints being associated with an award; (iv) if a complete path hasnot been formed, display another one of the tiles and repeat (ii) to(vi) for said other displayed tile; (v) if a complete path has beenformed by one or more of the path segments of any displayed tiles from:(1) the starting position to the path endpoint associated with theaward, and (2) the starting position to the path endpoint associatedwith advancement to the subsequent level, display and provide the awardto the player without advancing the player to the subsequent level; and(vi) if a complete path has been formed by one or more of the pathsegments of any displayed tiles from the starting position to the pathendpoint associated with advancement to the subsequent level, advancethe player to the subsequent level.